![]() 53 exp, you could hold 8 crates fine, sixteen nervously, just trying to make a point using round numbers) You stack a crate on it (let's say "10" weight) and the program shifts the ratio to 90:10 and you sink a little. It floats fine because the ratio is 100(float):0(load) See, with nothing on it, the buoyancy is set to a certain amount. Just as you are trying to increase the float by cheating out material weight above the waterline, I am suggesting a realistic -sand possibly do-able by the devs, eventually) trick using the "carry weight:float" ratio. I'm ex-Navy and well aware of how keels work. ![]() You could add the same snap points for certain crafting stations and walls just like on foundations but using that same principle on other raft segments wouldn't make you able to carry more. ![]() This is why in my suggestion i said to look at the flag that marks the rudder and sail as "Weightless" and snaps them to the raft. From what i have seen each individual raft piece has its own static marker depending on the material and height that activates buoyancy as soon as it slips below the water level so stacking would be impossible. Trying to code that it ADDS extra buoyancy onto the raft as you stack layers would actually probably be impossible because of the way it is coded. That's why modern boats have a "Keel"(It goes down to a point) whereas the rafts in this game are completely flat. If you stack it then the bottom goes down further, considering it's not watertight you'd just end up with a partially underwater raft and wet feet. Mr E původně napsal:Thats not how buoyancy works.
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